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asynq/asynq.go

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package asynq
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import (
"time"
"github.com/google/uuid"
)
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/*
TODOs:
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- [P0] Go docs + CONTRIBUTION.md
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- [P1] Add Support for multiple queues and priority
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- [P1] User defined max-retry count
- [P2] Web UI
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*/
// Max retry count by default
const defaultMaxRetry = 25
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// Task represents a task to be performed.
type Task struct {
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// Type indicates the kind of the task to be performed.
Type string
// Payload is an arbitrary data needed for task execution.
// The value has to be serializable.
Payload map[string]interface{}
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}
// taskMessage is an internal representation of a task with additional metadata fields.
// This data gets written in redis.
type taskMessage struct {
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//-------- Task fields --------
Type string
Payload map[string]interface{}
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//-------- metadata fields --------
// unique identifier for each task
ID uuid.UUID
// queue name this message should be enqueued to
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Queue string
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// max number of retry for this task.
Retry int
// number of times we've retried so far
Retried int
// error message from the last failure
ErrorMsg string
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}
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// RedisConfig specifies redis configurations.
type RedisConfig struct {
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Addr string
Password string
// DB specifies which redis database to select.
DB int
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}
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// Stats represents a state of queues at a certain time.
type Stats struct {
Queued int
InProgress int
Scheduled int
Retry int
Dead int
Timestamp time.Time
}
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// EnqueuedTask is a task in a queue and is ready to be processed.
// This is read only and used for inspection purpose.
type EnqueuedTask struct {
ID uuid.UUID
Type string
Payload map[string]interface{}
}
// InProgressTask is a task that's currently being processed.
// This is read only and used for inspection purpose.
type InProgressTask struct {
ID uuid.UUID
Type string
Payload map[string]interface{}
}
// ScheduledTask is a task that's scheduled to be processed in the future.
// This is read only and used for inspection purpose.
type ScheduledTask struct {
ID uuid.UUID
Type string
Payload map[string]interface{}
ProcessAt time.Time
}
// RetryTask is a task that's in retry queue because worker failed to process the task.
// This is read only and used for inspection purpose.
type RetryTask struct {
ID uuid.UUID
Type string
Payload map[string]interface{}
// TODO(hibiken): add LastRetry time.Time
NextRetry time.Time
ErrorMsg string
}
// DeadTask is a task in that has exhausted all retries.
// This is read only and used for inspection purpose.
type DeadTask struct {
ID uuid.UUID
Type string
Payload map[string]interface{}
// TODO(hibiken): add LastRetry time.Time
ErrorMsg string
}