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asynq/server.go

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// Copyright 2020 Kentaro Hibino. All rights reserved.
// Use of this source code is governed by a MIT license
// that can be found in the LICENSE file.
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package asynq
import (
"context"
"errors"
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"fmt"
"math"
"math/rand"
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"os"
"runtime"
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"sync"
"time"
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"github.com/hibiken/asynq/internal/base"
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"github.com/hibiken/asynq/internal/log"
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"github.com/hibiken/asynq/internal/rdb"
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)
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// Server is responsible for managing the background-task processing.
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//
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// Server pulls tasks off queues and processes them.
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// If the processing of a task is unsuccessful, server will
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// schedule it for a retry.
// A task will be retried until either the task gets processed successfully
// or until it reaches its max retry count.
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//
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// If a task exhausts its retries, it will be moved to the "dead" queue and
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// will be kept in the queue for some time until a certain condition is met
// (e.g., queue size reaches a certain limit, or the task has been in the
// queue for a certain amount of time).
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type Server struct {
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ss *base.ServerState
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logger Logger
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broker base.Broker
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// wait group to wait for all goroutines to finish.
wg sync.WaitGroup
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scheduler *scheduler
processor *processor
syncer *syncer
heartbeater *heartbeater
subscriber *subscriber
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}
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// Config specifies the server's background-task processing behavior.
type Config struct {
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// Maximum number of concurrent processing of tasks.
//
// If set to a zero or negative value, NewServer will overwrite the value
// to the number of CPUs usable by the currennt process.
Concurrency int
// Function to calculate retry delay for a failed task.
//
// By default, it uses exponential backoff algorithm to calculate the delay.
//
// n is the number of times the task has been retried.
// e is the error returned by the task handler.
// t is the task in question.
RetryDelayFunc func(n int, e error, t *Task) time.Duration
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// List of queues to process with given priority value. Keys are the names of the
// queues and values are associated priority value.
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//
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// If set to nil or not specified, the server will process only the "default" queue.
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//
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// Priority is treated as follows to avoid starving low priority queues.
//
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// Example:
// Queues: map[string]int{
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// "critical": 6,
// "default": 3,
// "low": 1,
// }
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// With the above config and given that all queues are not empty, the tasks
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// in "critical", "default", "low" should be processed 60%, 30%, 10% of
// the time respectively.
//
// If a queue has a zero or negative priority value, the queue will be ignored.
Queues map[string]int
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// StrictPriority indicates whether the queue priority should be treated strictly.
//
// If set to true, tasks in the queue with the highest priority is processed first.
// The tasks in lower priority queues are processed only when those queues with
// higher priorities are empty.
StrictPriority bool
// ErrorHandler handles errors returned by the task handler.
//
// HandleError is invoked only if the task handler returns a non-nil error.
//
// Example:
// func reportError(task *asynq.Task, err error, retried, maxRetry int) {
// if retried >= maxRetry {
// err = fmt.Errorf("retry exhausted for task %s: %w", task.Type, err)
// }
// errorReportingService.Notify(err)
// })
//
// ErrorHandler: asynq.ErrorHandlerFunc(reportError)
ErrorHandler ErrorHandler
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// Logger specifies the logger used by the server instance.
//
// If unset, default logger is used.
Logger Logger
// ShutdownTimeout specifies the duration to wait to let workers finish their tasks
// before forcing them to abort when stopping the server.
//
// If unset or zero, default timeout of 8 seconds is used.
ShutdownTimeout time.Duration
}
// An ErrorHandler handles errors returned by the task handler.
type ErrorHandler interface {
HandleError(task *Task, err error, retried, maxRetry int)
}
// The ErrorHandlerFunc type is an adapter to allow the use of ordinary functions as a ErrorHandler.
// If f is a function with the appropriate signature, ErrorHandlerFunc(f) is a ErrorHandler that calls f.
type ErrorHandlerFunc func(task *Task, err error, retried, maxRetry int)
// HandleError calls fn(task, err, retried, maxRetry)
func (fn ErrorHandlerFunc) HandleError(task *Task, err error, retried, maxRetry int) {
fn(task, err, retried, maxRetry)
}
// Logger implements logging with various log levels.
type Logger interface {
// Debug logs a message at Debug level.
Debug(format string, args ...interface{})
// Info logs a message at Info level.
Info(format string, args ...interface{})
// Warn logs a message at Warning level.
Warn(format string, args ...interface{})
// Error logs a message at Error level.
Error(format string, args ...interface{})
// Fatal logs a message at Fatal level
// and process will exit with status set to 1.
Fatal(format string, args ...interface{})
}
// Formula taken from https://github.com/mperham/sidekiq.
func defaultDelayFunc(n int, e error, t *Task) time.Duration {
r := rand.New(rand.NewSource(time.Now().UnixNano()))
s := int(math.Pow(float64(n), 4)) + 15 + (r.Intn(30) * (n + 1))
return time.Duration(s) * time.Second
}
var defaultQueueConfig = map[string]int{
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base.DefaultQueueName: 1,
}
const defaultShutdownTimeout = 8 * time.Second
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// NewServer returns a new Server given a redis connection option
// and background processing configuration.
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func NewServer(r RedisConnOpt, cfg Config) *Server {
n := cfg.Concurrency
if n < 1 {
n = runtime.NumCPU()
}
delayFunc := cfg.RetryDelayFunc
if delayFunc == nil {
delayFunc = defaultDelayFunc
}
queues := make(map[string]int)
for qname, p := range cfg.Queues {
if p > 0 {
queues[qname] = p
}
}
if len(queues) == 0 {
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queues = defaultQueueConfig
}
logger := cfg.Logger
if logger == nil {
logger = log.NewLogger(os.Stderr)
}
shutdownTimeout := cfg.ShutdownTimeout
if shutdownTimeout == 0 {
shutdownTimeout = defaultShutdownTimeout
}
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host, err := os.Hostname()
if err != nil {
host = "unknown-host"
}
pid := os.Getpid()
rdb := rdb.NewRDB(createRedisClient(r))
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ss := base.NewServerState(host, pid, n, queues, cfg.StrictPriority)
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syncCh := make(chan *syncRequest)
cancels := base.NewCancelations()
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syncer := newSyncer(logger, syncCh, 5*time.Second)
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heartbeater := newHeartbeater(logger, rdb, ss, 5*time.Second)
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scheduler := newScheduler(logger, rdb, 5*time.Second, queues)
subscriber := newSubscriber(logger, rdb, cancels)
processor := newProcessor(newProcessorParams{
logger: logger,
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broker: rdb,
ss: ss,
retryDelayFunc: delayFunc,
syncCh: syncCh,
cancelations: cancels,
errHandler: cfg.ErrorHandler,
shutdownTimeout: shutdownTimeout,
})
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return &Server{
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ss: ss,
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logger: logger,
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broker: rdb,
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scheduler: scheduler,
processor: processor,
syncer: syncer,
heartbeater: heartbeater,
subscriber: subscriber,
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}
}
// A Handler processes tasks.
//
// ProcessTask should return nil if the processing of a task
// is successful.
//
// If ProcessTask return a non-nil error or panics, the task
// will be retried after delay.
type Handler interface {
ProcessTask(context.Context, *Task) error
}
// The HandlerFunc type is an adapter to allow the use of
// ordinary functions as a Handler. If f is a function
// with the appropriate signature, HandlerFunc(f) is a
// Handler that calls f.
type HandlerFunc func(context.Context, *Task) error
// ProcessTask calls fn(ctx, task)
func (fn HandlerFunc) ProcessTask(ctx context.Context, task *Task) error {
return fn(ctx, task)
}
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// ErrServerStopped indicates that the operation is now illegal because of the server being stopped.
var ErrServerStopped = errors.New("asynq: the server has been stopped")
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// Run starts the background-task processing and blocks until
// an os signal to exit the program is received. Once it receives
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// a signal, it gracefully shuts down all active workers and other
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// goroutines to process the tasks.
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//
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// Run returns any error encountered during server startup time.
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// If the server has already been stopped, ErrServerStopped is returned.
func (srv *Server) Run(handler Handler) error {
if err := srv.Start(handler); err != nil {
return err
}
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srv.waitForSignals()
srv.Stop()
return nil
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}
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// Start starts the worker server. Once the server has started,
// it pulls tasks off queues and starts a worker goroutine for each task.
// Tasks are processed concurrently by the workers up to the number of
// concurrency specified at the initialization time.
//
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// Start returns any error encountered during server startup time.
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// If the server has already been stopped, ErrServerStopped is returned.
func (srv *Server) Start(handler Handler) error {
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if handler == nil {
return fmt.Errorf("asynq: server cannot run with nil handler")
}
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switch srv.ss.Status() {
case base.StatusRunning:
return fmt.Errorf("asynq: the server is already running")
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case base.StatusStopped:
return ErrServerStopped
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}
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srv.ss.SetStatus(base.StatusRunning)
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srv.processor.handler = handler
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type prefixLogger interface {
SetPrefix(prefix string)
}
// If logger supports setting prefix, then set prefix for log output.
if l, ok := srv.logger.(prefixLogger); ok {
l.SetPrefix(fmt.Sprintf("asynq: pid=%d ", os.Getpid()))
}
srv.logger.Info("Starting processing")
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srv.heartbeater.start(&srv.wg)
srv.subscriber.start(&srv.wg)
srv.syncer.start(&srv.wg)
srv.scheduler.start(&srv.wg)
srv.processor.start(&srv.wg)
return nil
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}
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// Stop stops the worker server.
// It gracefully closes all active workers. The server will wait for
// active workers to finish processing tasks for duration specified in Config.ShutdownTimeout.
// If worker didn't finish processing a task during the timeout, the task will be pushed back to Redis.
func (srv *Server) Stop() {
switch srv.ss.Status() {
case base.StatusIdle, base.StatusStopped:
// server is not running, do nothing and return.
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return
}
fmt.Println() // print newline for prettier log.
srv.logger.Info("Starting graceful shutdown")
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// Note: The order of termination is important.
// Sender goroutines should be terminated before the receiver goroutines.
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// processor -> syncer (via syncCh)
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srv.scheduler.terminate()
srv.processor.terminate()
srv.syncer.terminate()
srv.subscriber.terminate()
srv.heartbeater.terminate()
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srv.wg.Wait()
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srv.broker.Close()
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srv.ss.SetStatus(base.StatusStopped)
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srv.logger.Info("Bye!")
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}
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// Quiet signals the server to stop pulling new tasks off queues.
// Quiet should be used before stopping the server.
func (srv *Server) Quiet() {
srv.processor.stop()
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srv.ss.SetStatus(base.StatusQuiet)
}