mirror of
https://github.com/hibiken/asynq.git
synced 2024-12-25 23:32:17 +08:00
Fix bug related to concurrently executing server state changes
This commit is contained in:
parent
aa26f3819e
commit
25832e5e95
10
heartbeat.go
10
heartbeat.go
@ -41,7 +41,7 @@ type heartbeater struct {
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workers map[string]*workerInfo
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// state is shared with other goroutine but is concurrency safe.
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state *base.ServerState
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state *serverState
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// channels to receive updates on active workers.
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starting <-chan *workerInfo
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@ -55,7 +55,7 @@ type heartbeaterParams struct {
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concurrency int
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queues map[string]int
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strictPriority bool
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state *base.ServerState
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state *serverState
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starting <-chan *workerInfo
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finished <-chan *base.TaskMessage
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}
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@ -135,6 +135,10 @@ func (h *heartbeater) start(wg *sync.WaitGroup) {
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}
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func (h *heartbeater) beat() {
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h.state.mu.Lock()
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srvStatus := h.state.value.String()
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h.state.mu.Unlock()
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info := base.ServerInfo{
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Host: h.host,
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PID: h.pid,
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@ -142,7 +146,7 @@ func (h *heartbeater) beat() {
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Concurrency: h.concurrency,
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Queues: h.queues,
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StrictPriority: h.strictPriority,
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Status: h.state.String(),
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Status: srvStatus,
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Started: h.started,
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ActiveWorkerCount: len(h.workers),
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}
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@ -38,7 +38,7 @@ func TestHeartbeater(t *testing.T) {
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for _, tc := range tests {
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h.FlushDB(t, r)
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state := base.NewServerState()
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srvState := &serverState{}
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hb := newHeartbeater(heartbeaterParams{
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logger: testLogger,
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broker: rdbClient,
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@ -46,7 +46,7 @@ func TestHeartbeater(t *testing.T) {
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concurrency: tc.concurrency,
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queues: tc.queues,
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strictPriority: false,
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state: state,
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state: srvState,
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starting: make(chan *workerInfo),
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finished: make(chan *base.TaskMessage),
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})
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@ -55,7 +55,10 @@ func TestHeartbeater(t *testing.T) {
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hb.host = tc.host
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hb.pid = tc.pid
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state.Set(base.StateActive)
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srvState.mu.Lock()
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srvState.value = srvStateActive // simulating Server.Start
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srvState.mu.Unlock()
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var wg sync.WaitGroup
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hb.start(&wg)
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@ -90,8 +93,10 @@ func TestHeartbeater(t *testing.T) {
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continue
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}
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// status change
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state.Set(base.StateClosed)
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// server state change; simulating Server.Shutdown
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srvState.mu.Lock()
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srvState.value = srvStateClosed
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srvState.mu.Unlock()
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// allow for heartbeater to write to redis
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time.Sleep(tc.interval * 2)
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@ -131,8 +136,7 @@ func TestHeartbeaterWithRedisDown(t *testing.T) {
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r := rdb.NewRDB(setup(t))
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defer r.Close()
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testBroker := testbroker.NewTestBroker(r)
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state := base.NewServerState()
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state.Set(base.StateActive)
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state := &serverState{value: srvStateActive}
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hb := newHeartbeater(heartbeaterParams{
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logger: testLogger,
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broker: testBroker,
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@ -318,68 +318,6 @@ type Z struct {
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Score int64
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}
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// ServerState represents state of a server.
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// ServerState methods are concurrency safe.
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type ServerState struct {
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mu sync.Mutex
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val ServerStateValue
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}
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// NewServerState returns a new state instance.
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// Initial state is set to StateNew.
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func NewServerState() *ServerState {
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return &ServerState{val: StateNew}
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}
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type ServerStateValue int
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const (
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// StateNew represents a new server. Server begins in
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// this state and then transition to StatusActive when
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// Start or Run is callled.
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StateNew ServerStateValue = iota
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// StateActive indicates the server is up and active.
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StateActive
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// StateStopped indicates the server is up but no longer processing new tasks.
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StateStopped
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// StateClosed indicates the server has been shutdown.
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StateClosed
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)
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var serverStates = []string{
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"new",
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"active",
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"stopped",
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"closed",
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}
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func (s *ServerState) String() string {
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s.mu.Lock()
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defer s.mu.Unlock()
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if StateNew <= s.val && s.val <= StateClosed {
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return serverStates[s.val]
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}
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return "unknown status"
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}
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// Get returns the status value.
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func (s *ServerState) Get() ServerStateValue {
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s.mu.Lock()
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v := s.val
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s.mu.Unlock()
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return v
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}
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// Set sets the status value.
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func (s *ServerState) Set(v ServerStateValue) {
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s.mu.Lock()
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s.val = v
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s.mu.Unlock()
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}
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// ServerInfo holds information about a running server.
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type ServerInfo struct {
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Host string
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@ -583,30 +583,6 @@ func TestSchedulerEnqueueEventEncoding(t *testing.T) {
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}
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}
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// Test for status being accessed by multiple goroutines.
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// Run with -race flag to check for data race.
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func TestStatusConcurrentAccess(t *testing.T) {
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status := NewServerState()
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var wg sync.WaitGroup
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wg.Add(1)
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go func() {
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defer wg.Done()
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status.Get()
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_ = status.String()
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}()
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wg.Add(1)
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go func() {
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defer wg.Done()
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status.Set(StateClosed)
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_ = status.String()
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}()
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wg.Wait()
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}
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// Test for cancelations being accessed by multiple goroutines.
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// Run with -race flag to check for data race.
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func TestCancelationsConcurrentAccess(t *testing.T) {
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41
scheduler.go
41
scheduler.go
@ -22,8 +22,10 @@ import (
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//
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// Schedulers are safe for concurrent use by multiple goroutines.
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type Scheduler struct {
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id string
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state *base.ServerState
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id string
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state *serverState
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logger *log.Logger
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client *Client
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rdb *rdb.RDB
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@ -66,7 +68,7 @@ func NewScheduler(r RedisConnOpt, opts *SchedulerOpts) *Scheduler {
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return &Scheduler{
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id: generateSchedulerID(),
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state: base.NewServerState(),
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state: &serverState{value: srvStateNew},
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logger: logger,
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client: NewClient(r),
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rdb: rdb.NewRDB(c),
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@ -193,23 +195,43 @@ func (s *Scheduler) Run() error {
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// Start starts the scheduler.
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// It returns an error if the scheduler is already running or has been shutdown.
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func (s *Scheduler) Start() error {
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switch s.state.Get() {
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case base.StateActive:
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return fmt.Errorf("asynq: the scheduler is already running")
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case base.StateClosed:
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return fmt.Errorf("asynq: the scheduler has already been stopped")
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if err := s.start(); err != nil {
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return err
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}
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s.logger.Info("Scheduler starting")
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s.logger.Infof("Scheduler timezone is set to %v", s.location)
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s.cron.Start()
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s.wg.Add(1)
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go s.runHeartbeater()
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s.state.Set(base.StateActive)
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return nil
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}
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// Checks server state and returns an error if pre-condition is not met.
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// Otherwise it sets the server state to active.
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func (s *Scheduler) start() error {
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s.state.mu.Lock()
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defer s.state.mu.Unlock()
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switch s.state.value {
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case srvStateActive:
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return fmt.Errorf("asynq: the scheduler is already running")
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case srvStateClosed:
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return fmt.Errorf("asynq: the scheduler has already been stopped")
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}
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s.state.value = srvStateActive
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return nil
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}
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// Shutdown stops and shuts down the scheduler.
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func (s *Scheduler) Shutdown() {
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s.state.mu.Lock()
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if s.state.value == srvStateNew || s.state.value == srvStateClosed {
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// scheduler is not running, do nothing and return.
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s.state.mu.Unlock()
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return
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}
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s.state.value = srvStateClosed
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s.state.mu.Unlock()
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s.logger.Info("Scheduler shutting down")
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close(s.done) // signal heartbeater to stop
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ctx := s.cron.Stop()
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@ -219,7 +241,6 @@ func (s *Scheduler) Shutdown() {
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s.clearHistory()
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s.client.Close()
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s.rdb.Close()
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s.state.Set(base.StateClosed)
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s.logger.Info("Scheduler stopped")
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}
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94
server.go
94
server.go
@ -38,7 +38,7 @@ type Server struct {
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broker base.Broker
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state *base.ServerState
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state *serverState
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// wait group to wait for all goroutines to finish.
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wg sync.WaitGroup
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@ -52,6 +52,43 @@ type Server struct {
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janitor *janitor
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}
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type serverState struct {
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mu sync.Mutex
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value serverStateValue
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}
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type serverStateValue int
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const (
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// StateNew represents a new server. Server begins in
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// this state and then transition to StatusActive when
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// Start or Run is callled.
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srvStateNew serverStateValue = iota
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// StateActive indicates the server is up and active.
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srvStateActive
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// StateStopped indicates the server is up but no longer processing new tasks.
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srvStateStopped
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// StateClosed indicates the server has been shutdown.
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srvStateClosed
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)
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var serverStates = []string{
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"new",
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"active",
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"stopped",
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"closed",
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}
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func (s serverStateValue) String() string {
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if srvStateNew <= s && s <= srvStateClosed {
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return serverStates[s]
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}
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return "unknown status"
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}
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// Config specifies the server's background-task processing behavior.
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type Config struct {
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// Maximum number of concurrent processing of tasks.
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@ -351,7 +388,7 @@ func NewServer(r RedisConnOpt, cfg Config) *Server {
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starting := make(chan *workerInfo)
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finished := make(chan *base.TaskMessage)
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syncCh := make(chan *syncRequest)
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state := base.NewServerState()
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srvState := &serverState{value: srvStateNew}
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cancels := base.NewCancelations()
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syncer := newSyncer(syncerParams{
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@ -366,7 +403,7 @@ func NewServer(r RedisConnOpt, cfg Config) *Server {
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concurrency: n,
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queues: queues,
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strictPriority: cfg.StrictPriority,
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state: state,
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state: srvState,
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starting: starting,
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finished: finished,
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})
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@ -423,7 +460,7 @@ func NewServer(r RedisConnOpt, cfg Config) *Server {
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return &Server{
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logger: logger,
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broker: rdb,
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state: state,
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state: srvState,
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forwarder: forwarder,
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processor: processor,
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syncer: syncer,
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@ -493,17 +530,11 @@ func (srv *Server) Start(handler Handler) error {
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if handler == nil {
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return fmt.Errorf("asynq: server cannot run with nil handler")
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}
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switch srv.state.Get() {
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case base.StateActive:
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return fmt.Errorf("asynq: the server is already running")
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case base.StateStopped:
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return fmt.Errorf("asynq: the server is in the stopped state. Waiting for shutdown.")
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case base.StateClosed:
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return ErrServerClosed
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}
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srv.state.Set(base.StateActive)
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srv.processor.handler = handler
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if err := srv.start(); err != nil {
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return err
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}
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srv.logger.Info("Starting processing")
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srv.heartbeater.start(&srv.wg)
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@ -517,16 +548,36 @@ func (srv *Server) Start(handler Handler) error {
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return nil
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}
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// Checks server state and returns an error if pre-condition is not met.
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// Otherwise it sets the server state to active.
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func (srv *Server) start() error {
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srv.state.mu.Lock()
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defer srv.state.mu.Unlock()
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switch srv.state.value {
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case srvStateActive:
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return fmt.Errorf("asynq: the server is already running")
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case srvStateStopped:
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return fmt.Errorf("asynq: the server is in the stopped state. Waiting for shutdown.")
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case srvStateClosed:
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return ErrServerClosed
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}
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srv.state.value = srvStateActive
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return nil
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}
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// Shutdown gracefully shuts down the server.
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// It gracefully closes all active workers. The server will wait for
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// active workers to finish processing tasks for duration specified in Config.ShutdownTimeout.
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// If worker didn't finish processing a task during the timeout, the task will be pushed back to Redis.
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func (srv *Server) Shutdown() {
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switch srv.state.Get() {
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case base.StateNew, base.StateClosed:
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srv.state.mu.Lock()
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if srv.state.value == srvStateNew || srv.state.value == srvStateClosed {
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srv.state.mu.Unlock()
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// server is not running, do nothing and return.
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return
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}
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srv.state.value = srvStateClosed
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srv.state.mu.Unlock()
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srv.logger.Info("Starting graceful shutdown")
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// Note: The order of shutdown is important.
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@ -541,12 +592,9 @@ func (srv *Server) Shutdown() {
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srv.janitor.shutdown()
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srv.healthchecker.shutdown()
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srv.heartbeater.shutdown()
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srv.wg.Wait()
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srv.broker.Close()
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srv.state.Set(base.StateClosed)
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srv.logger.Info("Exiting")
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}
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@ -556,8 +604,16 @@ func (srv *Server) Shutdown() {
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//
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// Stop does not shutdown the server, make sure to call Shutdown before exit.
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func (srv *Server) Stop() {
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srv.state.mu.Lock()
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if srv.state.value != srvStateActive {
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// Invalid calll to Stop, server can only go from Active state to Stopped state.
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srv.state.mu.Unlock()
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return
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}
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srv.state.value = srvStateStopped
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srv.state.mu.Unlock()
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srv.logger.Info("Stopping processor")
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srv.processor.stop()
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srv.state.Set(base.StateStopped)
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srv.logger.Info("Processor stopped")
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}
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