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Add task types specific to each queue
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parent
5446f877ce
commit
28dae0fdd3
46
asynq.go
46
asynq.go
@ -71,3 +71,49 @@ type Stats struct {
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Dead int
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Timestamp time.Time
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}
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// EnqueuedTask is a task in a queue and is ready to be processed.
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// This is read only and used for inspection purpose.
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type EnqueuedTask struct {
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ID uuid.UUID
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Type string
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Payload map[string]interface{}
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}
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// InProgressTask is a task that's currently being processed.
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// This is read only and used for inspection purpose.
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type InProgressTask struct {
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ID uuid.UUID
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Type string
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Payload map[string]interface{}
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}
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// ScheduledTask is a task that's scheduled to be processed in the future.
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// This is read only and used for inspection purpose.
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type ScheduledTask struct {
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ID uuid.UUID
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Type string
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Payload map[string]interface{}
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ProcessAt time.Time
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}
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// RetryTask is a task that's in retry queue because worker failed to process the task.
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// This is read only and used for inspection purpose.
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type RetryTask struct {
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ID uuid.UUID
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Type string
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Payload map[string]interface{}
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// TODO(hibiken): add LastRetry time.Time
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NextRetry time.Time
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ErrorMsg string
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}
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// DeadTask is a task in that has exhausted all retries.
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// This is read only and used for inspection purpose.
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type DeadTask struct {
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ID uuid.UUID
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Type string
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Payload map[string]interface{}
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// TODO(hibiken): add LastRetry time.Time
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ErrorMsg string
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}
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