mirror of
https://github.com/hibiken/asynq.git
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0275df8df4
Version v9 implements the support for Redis v7 and has some other improvements.
700 lines
21 KiB
Go
700 lines
21 KiB
Go
// Copyright 2020 Kentaro Hibino. All rights reserved.
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// Use of this source code is governed by a MIT license
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// that can be found in the LICENSE file.
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package asynq
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import (
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"context"
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"errors"
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"fmt"
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"math"
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"math/rand"
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"runtime"
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"strings"
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"sync"
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"time"
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"github.com/redis/go-redis/v9"
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"github.com/hibiken/asynq/internal/base"
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"github.com/hibiken/asynq/internal/log"
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"github.com/hibiken/asynq/internal/rdb"
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)
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// Server is responsible for task processing and task lifecycle management.
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//
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// Server pulls tasks off queues and processes them.
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// If the processing of a task is unsuccessful, server will schedule it for a retry.
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//
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// A task will be retried until either the task gets processed successfully
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// or until it reaches its max retry count.
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//
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// If a task exhausts its retries, it will be moved to the archive and
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// will be kept in the archive set.
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// Note that the archive size is finite and once it reaches its max size,
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// oldest tasks in the archive will be deleted.
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type Server struct {
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logger *log.Logger
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broker base.Broker
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state *serverState
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// wait group to wait for all goroutines to finish.
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wg sync.WaitGroup
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forwarder *forwarder
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processor *processor
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syncer *syncer
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heartbeater *heartbeater
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subscriber *subscriber
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recoverer *recoverer
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healthchecker *healthchecker
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janitor *janitor
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aggregator *aggregator
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}
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type serverState struct {
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mu sync.Mutex
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value serverStateValue
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}
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type serverStateValue int
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const (
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// StateNew represents a new server. Server begins in
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// this state and then transition to StatusActive when
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// Start or Run is callled.
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srvStateNew serverStateValue = iota
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// StateActive indicates the server is up and active.
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srvStateActive
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// StateStopped indicates the server is up but no longer processing new tasks.
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srvStateStopped
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// StateClosed indicates the server has been shutdown.
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srvStateClosed
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)
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var serverStates = []string{
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"new",
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"active",
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"stopped",
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"closed",
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}
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func (s serverStateValue) String() string {
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if srvStateNew <= s && s <= srvStateClosed {
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return serverStates[s]
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}
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return "unknown status"
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}
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// Config specifies the server's background-task processing behavior.
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type Config struct {
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// Maximum number of concurrent processing of tasks.
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//
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// If set to a zero or negative value, NewServer will overwrite the value
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// to the number of CPUs usable by the current process.
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Concurrency int
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// BaseContext optionally specifies a function that returns the base context for Handler invocations on this server.
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//
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// If BaseContext is nil, the default is context.Background().
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// If this is defined, then it MUST return a non-nil context
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BaseContext func() context.Context
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// Function to calculate retry delay for a failed task.
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//
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// By default, it uses exponential backoff algorithm to calculate the delay.
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RetryDelayFunc RetryDelayFunc
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// Predicate function to determine whether the error returned from Handler is a failure.
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// If the function returns false, Server will not increment the retried counter for the task,
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// and Server won't record the queue stats (processed and failed stats) to avoid skewing the error
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// rate of the queue.
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//
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// By default, if the given error is non-nil the function returns true.
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IsFailure func(error) bool
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// List of queues to process with given priority value. Keys are the names of the
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// queues and values are associated priority value.
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//
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// If set to nil or not specified, the server will process only the "default" queue.
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//
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// Priority is treated as follows to avoid starving low priority queues.
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//
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// Example:
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//
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// Queues: map[string]int{
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// "critical": 6,
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// "default": 3,
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// "low": 1,
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// }
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//
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// With the above config and given that all queues are not empty, the tasks
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// in "critical", "default", "low" should be processed 60%, 30%, 10% of
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// the time respectively.
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//
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// If a queue has a zero or negative priority value, the queue will be ignored.
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Queues map[string]int
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// StrictPriority indicates whether the queue priority should be treated strictly.
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//
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// If set to true, tasks in the queue with the highest priority is processed first.
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// The tasks in lower priority queues are processed only when those queues with
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// higher priorities are empty.
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StrictPriority bool
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// ErrorHandler handles errors returned by the task handler.
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//
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// HandleError is invoked only if the task handler returns a non-nil error.
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//
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// Example:
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//
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// func reportError(ctx context, task *asynq.Task, err error) {
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// retried, _ := asynq.GetRetryCount(ctx)
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// maxRetry, _ := asynq.GetMaxRetry(ctx)
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// if retried >= maxRetry {
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// err = fmt.Errorf("retry exhausted for task %s: %w", task.Type, err)
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// }
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// errorReportingService.Notify(err)
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// })
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//
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// ErrorHandler: asynq.ErrorHandlerFunc(reportError)
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ErrorHandler ErrorHandler
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// Logger specifies the logger used by the server instance.
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//
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// If unset, default logger is used.
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Logger Logger
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// LogLevel specifies the minimum log level to enable.
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//
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// If unset, InfoLevel is used by default.
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LogLevel LogLevel
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// ShutdownTimeout specifies the duration to wait to let workers finish their tasks
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// before forcing them to abort when stopping the server.
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//
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// If unset or zero, default timeout of 8 seconds is used.
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ShutdownTimeout time.Duration
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// HealthCheckFunc is called periodically with any errors encountered during ping to the
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// connected redis server.
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HealthCheckFunc func(error)
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// HealthCheckInterval specifies the interval between healthchecks.
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//
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// If unset or zero, the interval is set to 15 seconds.
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HealthCheckInterval time.Duration
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// DelayedTaskCheckInterval specifies the interval between checks run on 'scheduled' and 'retry'
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// tasks, and forwarding them to 'pending' state if they are ready to be processed.
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//
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// If unset or zero, the interval is set to 5 seconds.
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DelayedTaskCheckInterval time.Duration
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// GroupGracePeriod specifies the amount of time the server will wait for an incoming task before aggregating
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// the tasks in a group. If an incoming task is received within this period, the server will wait for another
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// period of the same length, up to GroupMaxDelay if specified.
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//
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// If unset or zero, the grace period is set to 1 minute.
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// Minimum duration for GroupGracePeriod is 1 second. If value specified is less than a second, the call to
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// NewServer will panic.
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GroupGracePeriod time.Duration
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// GroupMaxDelay specifies the maximum amount of time the server will wait for incoming tasks before aggregating
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// the tasks in a group.
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//
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// If unset or zero, no delay limit is used.
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GroupMaxDelay time.Duration
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// GroupMaxSize specifies the maximum number of tasks that can be aggregated into a single task within a group.
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// If GroupMaxSize is reached, the server will aggregate the tasks into one immediately.
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//
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// If unset or zero, no size limit is used.
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GroupMaxSize int
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// GroupAggregator specifies the aggregation function used to aggregate multiple tasks in a group into one task.
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//
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// If unset or nil, the group aggregation feature will be disabled on the server.
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GroupAggregator GroupAggregator
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}
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// GroupAggregator aggregates a group of tasks into one before the tasks are passed to the Handler.
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type GroupAggregator interface {
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// Aggregate aggregates the given tasks in a group with the given group name,
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// and returns a new task which is the aggregation of those tasks.
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//
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// Use NewTask(typename, payload, opts...) to set any options for the aggregated task.
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// The Queue option, if provided, will be ignored and the aggregated task will always be enqueued
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// to the same queue the group belonged.
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Aggregate(group string, tasks []*Task) *Task
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}
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// The GroupAggregatorFunc type is an adapter to allow the use of ordinary functions as a GroupAggregator.
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// If f is a function with the appropriate signature, GroupAggregatorFunc(f) is a GroupAggregator that calls f.
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type GroupAggregatorFunc func(group string, tasks []*Task) *Task
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// Aggregate calls fn(group, tasks)
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func (fn GroupAggregatorFunc) Aggregate(group string, tasks []*Task) *Task {
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return fn(group, tasks)
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}
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// An ErrorHandler handles an error occurred during task processing.
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type ErrorHandler interface {
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HandleError(ctx context.Context, task *Task, err error)
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}
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// The ErrorHandlerFunc type is an adapter to allow the use of ordinary functions as a ErrorHandler.
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// If f is a function with the appropriate signature, ErrorHandlerFunc(f) is a ErrorHandler that calls f.
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type ErrorHandlerFunc func(ctx context.Context, task *Task, err error)
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// HandleError calls fn(ctx, task, err)
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func (fn ErrorHandlerFunc) HandleError(ctx context.Context, task *Task, err error) {
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fn(ctx, task, err)
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}
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// RetryDelayFunc calculates the retry delay duration for a failed task given
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// the retry count, error, and the task.
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//
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// n is the number of times the task has been retried.
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// e is the error returned by the task handler.
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// t is the task in question.
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type RetryDelayFunc func(n int, e error, t *Task) time.Duration
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// Logger supports logging at various log levels.
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type Logger interface {
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// Debug logs a message at Debug level.
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Debug(args ...interface{})
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// Info logs a message at Info level.
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Info(args ...interface{})
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// Warn logs a message at Warning level.
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Warn(args ...interface{})
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// Error logs a message at Error level.
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Error(args ...interface{})
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// Fatal logs a message at Fatal level
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// and process will exit with status set to 1.
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Fatal(args ...interface{})
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}
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// LogLevel represents logging level.
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//
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// It satisfies flag.Value interface.
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type LogLevel int32
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const (
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// Note: reserving value zero to differentiate unspecified case.
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level_unspecified LogLevel = iota
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// DebugLevel is the lowest level of logging.
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// Debug logs are intended for debugging and development purposes.
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DebugLevel
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// InfoLevel is used for general informational log messages.
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InfoLevel
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// WarnLevel is used for undesired but relatively expected events,
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// which may indicate a problem.
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WarnLevel
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// ErrorLevel is used for undesired and unexpected events that
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// the program can recover from.
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ErrorLevel
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// FatalLevel is used for undesired and unexpected events that
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// the program cannot recover from.
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FatalLevel
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)
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// String is part of the flag.Value interface.
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func (l *LogLevel) String() string {
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switch *l {
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case DebugLevel:
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return "debug"
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case InfoLevel:
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return "info"
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case WarnLevel:
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return "warn"
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case ErrorLevel:
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return "error"
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case FatalLevel:
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return "fatal"
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}
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panic(fmt.Sprintf("asynq: unexpected log level: %v", *l))
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}
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// Set is part of the flag.Value interface.
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func (l *LogLevel) Set(val string) error {
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switch strings.ToLower(val) {
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case "debug":
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*l = DebugLevel
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case "info":
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*l = InfoLevel
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case "warn", "warning":
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*l = WarnLevel
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case "error":
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*l = ErrorLevel
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case "fatal":
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*l = FatalLevel
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default:
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return fmt.Errorf("asynq: unsupported log level %q", val)
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}
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return nil
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}
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func toInternalLogLevel(l LogLevel) log.Level {
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switch l {
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case DebugLevel:
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return log.DebugLevel
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case InfoLevel:
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return log.InfoLevel
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case WarnLevel:
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return log.WarnLevel
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case ErrorLevel:
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return log.ErrorLevel
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case FatalLevel:
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return log.FatalLevel
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}
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panic(fmt.Sprintf("asynq: unexpected log level: %v", l))
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}
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// DefaultRetryDelayFunc is the default RetryDelayFunc used if one is not specified in Config.
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// It uses exponential back-off strategy to calculate the retry delay.
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func DefaultRetryDelayFunc(n int, e error, t *Task) time.Duration {
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r := rand.New(rand.NewSource(time.Now().UnixNano()))
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// Formula taken from https://github.com/mperham/sidekiq.
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s := int(math.Pow(float64(n), 4)) + 15 + (r.Intn(30) * (n + 1))
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return time.Duration(s) * time.Second
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}
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func defaultIsFailureFunc(err error) bool { return err != nil }
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var defaultQueueConfig = map[string]int{
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base.DefaultQueueName: 1,
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}
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const (
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defaultShutdownTimeout = 8 * time.Second
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defaultHealthCheckInterval = 15 * time.Second
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defaultDelayedTaskCheckInterval = 5 * time.Second
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defaultGroupGracePeriod = 1 * time.Minute
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)
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// NewServer returns a new Server given a redis connection option
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// and server configuration.
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func NewServer(r RedisConnOpt, cfg Config) *Server {
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c, ok := r.MakeRedisClient().(redis.UniversalClient)
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if !ok {
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panic(fmt.Sprintf("asynq: unsupported RedisConnOpt type %T", r))
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}
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baseCtxFn := cfg.BaseContext
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if baseCtxFn == nil {
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baseCtxFn = context.Background
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}
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n := cfg.Concurrency
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if n < 1 {
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n = runtime.NumCPU()
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}
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delayFunc := cfg.RetryDelayFunc
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if delayFunc == nil {
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delayFunc = DefaultRetryDelayFunc
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}
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isFailureFunc := cfg.IsFailure
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if isFailureFunc == nil {
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isFailureFunc = defaultIsFailureFunc
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}
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queues := make(map[string]int)
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for qname, p := range cfg.Queues {
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if err := base.ValidateQueueName(qname); err != nil {
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continue // ignore invalid queue names
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}
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if p > 0 {
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queues[qname] = p
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}
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}
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if len(queues) == 0 {
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queues = defaultQueueConfig
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}
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var qnames []string
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for q := range queues {
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qnames = append(qnames, q)
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}
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shutdownTimeout := cfg.ShutdownTimeout
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if shutdownTimeout == 0 {
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shutdownTimeout = defaultShutdownTimeout
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}
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healthcheckInterval := cfg.HealthCheckInterval
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if healthcheckInterval == 0 {
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healthcheckInterval = defaultHealthCheckInterval
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}
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// TODO: Create a helper to check for zero value and fall back to default (e.g. getDurationOrDefault())
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groupGracePeriod := cfg.GroupGracePeriod
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if groupGracePeriod == 0 {
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groupGracePeriod = defaultGroupGracePeriod
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}
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if groupGracePeriod < time.Second {
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panic("GroupGracePeriod cannot be less than a second")
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}
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logger := log.NewLogger(cfg.Logger)
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loglevel := cfg.LogLevel
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if loglevel == level_unspecified {
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loglevel = InfoLevel
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}
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logger.SetLevel(toInternalLogLevel(loglevel))
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rdb := rdb.NewRDB(c)
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starting := make(chan *workerInfo)
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finished := make(chan *base.TaskMessage)
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syncCh := make(chan *syncRequest)
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srvState := &serverState{value: srvStateNew}
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cancels := base.NewCancelations()
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syncer := newSyncer(syncerParams{
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logger: logger,
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requestsCh: syncCh,
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interval: 5 * time.Second,
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})
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heartbeater := newHeartbeater(heartbeaterParams{
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logger: logger,
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broker: rdb,
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interval: 5 * time.Second,
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concurrency: n,
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queues: queues,
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strictPriority: cfg.StrictPriority,
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state: srvState,
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starting: starting,
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finished: finished,
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})
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delayedTaskCheckInterval := cfg.DelayedTaskCheckInterval
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if delayedTaskCheckInterval == 0 {
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delayedTaskCheckInterval = defaultDelayedTaskCheckInterval
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}
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forwarder := newForwarder(forwarderParams{
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logger: logger,
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broker: rdb,
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queues: qnames,
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interval: delayedTaskCheckInterval,
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})
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subscriber := newSubscriber(subscriberParams{
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logger: logger,
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broker: rdb,
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cancelations: cancels,
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})
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processor := newProcessor(processorParams{
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logger: logger,
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broker: rdb,
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retryDelayFunc: delayFunc,
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baseCtxFn: baseCtxFn,
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isFailureFunc: isFailureFunc,
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syncCh: syncCh,
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cancelations: cancels,
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concurrency: n,
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queues: queues,
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strictPriority: cfg.StrictPriority,
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errHandler: cfg.ErrorHandler,
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shutdownTimeout: shutdownTimeout,
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starting: starting,
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finished: finished,
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})
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recoverer := newRecoverer(recovererParams{
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logger: logger,
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broker: rdb,
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retryDelayFunc: delayFunc,
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isFailureFunc: isFailureFunc,
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queues: qnames,
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interval: 1 * time.Minute,
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})
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healthchecker := newHealthChecker(healthcheckerParams{
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logger: logger,
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broker: rdb,
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interval: healthcheckInterval,
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healthcheckFunc: cfg.HealthCheckFunc,
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})
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janitor := newJanitor(janitorParams{
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logger: logger,
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broker: rdb,
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queues: qnames,
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interval: 8 * time.Second,
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})
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aggregator := newAggregator(aggregatorParams{
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logger: logger,
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broker: rdb,
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queues: qnames,
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gracePeriod: groupGracePeriod,
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maxDelay: cfg.GroupMaxDelay,
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maxSize: cfg.GroupMaxSize,
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groupAggregator: cfg.GroupAggregator,
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})
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return &Server{
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logger: logger,
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broker: rdb,
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state: srvState,
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forwarder: forwarder,
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processor: processor,
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syncer: syncer,
|
|
heartbeater: heartbeater,
|
|
subscriber: subscriber,
|
|
recoverer: recoverer,
|
|
healthchecker: healthchecker,
|
|
janitor: janitor,
|
|
aggregator: aggregator,
|
|
}
|
|
}
|
|
|
|
// A Handler processes tasks.
|
|
//
|
|
// ProcessTask should return nil if the processing of a task
|
|
// is successful.
|
|
//
|
|
// If ProcessTask returns a non-nil error or panics, the task
|
|
// will be retried after delay if retry-count is remaining,
|
|
// otherwise the task will be archived.
|
|
//
|
|
// One exception to this rule is when ProcessTask returns a SkipRetry error.
|
|
// If the returned error is SkipRetry or an error wraps SkipRetry, retry is
|
|
// skipped and the task will be immediately archived instead.
|
|
type Handler interface {
|
|
ProcessTask(context.Context, *Task) error
|
|
}
|
|
|
|
// The HandlerFunc type is an adapter to allow the use of
|
|
// ordinary functions as a Handler. If f is a function
|
|
// with the appropriate signature, HandlerFunc(f) is a
|
|
// Handler that calls f.
|
|
type HandlerFunc func(context.Context, *Task) error
|
|
|
|
// ProcessTask calls fn(ctx, task)
|
|
func (fn HandlerFunc) ProcessTask(ctx context.Context, task *Task) error {
|
|
return fn(ctx, task)
|
|
}
|
|
|
|
// ErrServerClosed indicates that the operation is now illegal because of the server has been shutdown.
|
|
var ErrServerClosed = errors.New("asynq: Server closed")
|
|
|
|
// Run starts the task processing and blocks until
|
|
// an os signal to exit the program is received. Once it receives
|
|
// a signal, it gracefully shuts down all active workers and other
|
|
// goroutines to process the tasks.
|
|
//
|
|
// Run returns any error encountered at server startup time.
|
|
// If the server has already been shutdown, ErrServerClosed is returned.
|
|
func (srv *Server) Run(handler Handler) error {
|
|
if err := srv.Start(handler); err != nil {
|
|
return err
|
|
}
|
|
srv.waitForSignals()
|
|
srv.Shutdown()
|
|
return nil
|
|
}
|
|
|
|
// Start starts the worker server. Once the server has started,
|
|
// it pulls tasks off queues and starts a worker goroutine for each task
|
|
// and then call Handler to process it.
|
|
// Tasks are processed concurrently by the workers up to the number of
|
|
// concurrency specified in Config.Concurrency.
|
|
//
|
|
// Start returns any error encountered at server startup time.
|
|
// If the server has already been shutdown, ErrServerClosed is returned.
|
|
func (srv *Server) Start(handler Handler) error {
|
|
if handler == nil {
|
|
return fmt.Errorf("asynq: server cannot run with nil handler")
|
|
}
|
|
srv.processor.handler = handler
|
|
|
|
if err := srv.start(); err != nil {
|
|
return err
|
|
}
|
|
srv.logger.Info("Starting processing")
|
|
|
|
srv.heartbeater.start(&srv.wg)
|
|
srv.healthchecker.start(&srv.wg)
|
|
srv.subscriber.start(&srv.wg)
|
|
srv.syncer.start(&srv.wg)
|
|
srv.recoverer.start(&srv.wg)
|
|
srv.forwarder.start(&srv.wg)
|
|
srv.processor.start(&srv.wg)
|
|
srv.janitor.start(&srv.wg)
|
|
srv.aggregator.start(&srv.wg)
|
|
return nil
|
|
}
|
|
|
|
// Checks server state and returns an error if pre-condition is not met.
|
|
// Otherwise it sets the server state to active.
|
|
func (srv *Server) start() error {
|
|
srv.state.mu.Lock()
|
|
defer srv.state.mu.Unlock()
|
|
switch srv.state.value {
|
|
case srvStateActive:
|
|
return fmt.Errorf("asynq: the server is already running")
|
|
case srvStateStopped:
|
|
return fmt.Errorf("asynq: the server is in the stopped state. Waiting for shutdown.")
|
|
case srvStateClosed:
|
|
return ErrServerClosed
|
|
}
|
|
srv.state.value = srvStateActive
|
|
return nil
|
|
}
|
|
|
|
// Shutdown gracefully shuts down the server.
|
|
// It gracefully closes all active workers. The server will wait for
|
|
// active workers to finish processing tasks for duration specified in Config.ShutdownTimeout.
|
|
// If worker didn't finish processing a task during the timeout, the task will be pushed back to Redis.
|
|
func (srv *Server) Shutdown() {
|
|
srv.state.mu.Lock()
|
|
if srv.state.value == srvStateNew || srv.state.value == srvStateClosed {
|
|
srv.state.mu.Unlock()
|
|
// server is not running, do nothing and return.
|
|
return
|
|
}
|
|
srv.state.value = srvStateClosed
|
|
srv.state.mu.Unlock()
|
|
|
|
srv.logger.Info("Starting graceful shutdown")
|
|
// Note: The order of shutdown is important.
|
|
// Sender goroutines should be terminated before the receiver goroutines.
|
|
// processor -> syncer (via syncCh)
|
|
// processor -> heartbeater (via starting, finished channels)
|
|
srv.forwarder.shutdown()
|
|
srv.processor.shutdown()
|
|
srv.recoverer.shutdown()
|
|
srv.syncer.shutdown()
|
|
srv.subscriber.shutdown()
|
|
srv.janitor.shutdown()
|
|
srv.aggregator.shutdown()
|
|
srv.healthchecker.shutdown()
|
|
srv.heartbeater.shutdown()
|
|
srv.wg.Wait()
|
|
|
|
srv.broker.Close()
|
|
srv.logger.Info("Exiting")
|
|
}
|
|
|
|
// Stop signals the server to stop pulling new tasks off queues.
|
|
// Stop can be used before shutting down the server to ensure that all
|
|
// currently active tasks are processed before server shutdown.
|
|
//
|
|
// Stop does not shutdown the server, make sure to call Shutdown before exit.
|
|
func (srv *Server) Stop() {
|
|
srv.state.mu.Lock()
|
|
if srv.state.value != srvStateActive {
|
|
// Invalid calll to Stop, server can only go from Active state to Stopped state.
|
|
srv.state.mu.Unlock()
|
|
return
|
|
}
|
|
srv.state.value = srvStateStopped
|
|
srv.state.mu.Unlock()
|
|
|
|
srv.logger.Info("Stopping processor")
|
|
srv.processor.stop()
|
|
srv.logger.Info("Processor stopped")
|
|
}
|