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asynq/internal/base/base.go
Ken Hibino ca78b92078 Add Queue option to allow user to specify queue from client
Added base.QueueKey method to get redis key for given queue name.
Changed asynqtest.GetEnqueuedMessages to optionally take queue name.
2020-01-07 21:55:18 -08:00

70 lines
2.1 KiB
Go

// Copyright 2020 Kentaro Hibino. All rights reserved.
// Use of this source code is governed by a MIT license
// that can be found in the LICENSE file.
// Package base defines foundational types and constants used in asynq package.
package base
import (
"time"
"github.com/rs/xid"
)
// DefaultQueueName is the queue name used if none are specified by user.
const DefaultQueueName = "default"
// Redis keys
const (
processedPrefix = "asynq:processed:" // STRING - asynq:processed:<yyyy-mm-dd>
failurePrefix = "asynq:failure:" // STRING - asynq:failure:<yyyy-mm-dd>
queuePrefix = "asynq:queues:" // LIST - asynq:queues:<qname>
DefaultQueue = queuePrefix + DefaultQueueName // LIST
ScheduledQueue = "asynq:scheduled" // ZSET
RetryQueue = "asynq:retry" // ZSET
DeadQueue = "asynq:dead" // ZSET
InProgressQueue = "asynq:in_progress" // LIST
)
// QueueKey returns a redis key string for the given queue name.
func QueueKey(qname string) string {
return queuePrefix + qname
}
// ProcessedKey returns a redis key string for procesed count
// for the given day.
func ProcessedKey(t time.Time) string {
return processedPrefix + t.UTC().Format("2006-01-02")
}
// FailureKey returns a redis key string for failure count
// for the given day.
func FailureKey(t time.Time) string {
return failurePrefix + t.UTC().Format("2006-01-02")
}
// TaskMessage is the internal representation of a task with additional metadata fields.
// Serialized data of this type gets written to redis.
type TaskMessage struct {
// Type indicates the kind of the task to be performed.
Type string
// Payload holds data needed to process the task.
Payload map[string]interface{}
// ID is a unique identifier for each task.
ID xid.ID
// Queue is a name this message should be enqueued to.
Queue string
// Retry is the max number of retry for this task.
Retry int
// Retried is the number of times we've retried this task so far.
Retried int
// ErrorMsg holds the error message from the last failure.
ErrorMsg string
}