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https://github.com/hibiken/asynq.git
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548 lines
16 KiB
Go
548 lines
16 KiB
Go
// Copyright 2020 Kentaro Hibino. All rights reserved.
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// Use of this source code is governed by a MIT license
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// that can be found in the LICENSE file.
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package asynq
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import (
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"context"
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"crypto/tls"
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"fmt"
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"net"
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"net/url"
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"strconv"
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"strings"
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"time"
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"github.com/go-redis/redis/v8"
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"github.com/hibiken/asynq/internal/base"
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)
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// Task represents a unit of work to be performed.
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type Task struct {
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// typename indicates the type of task to be performed.
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typename string
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// payload holds data needed to perform the task.
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payload []byte
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// opts holds options for the task.
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opts []Option
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// w is the ResultWriter for the task.
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w *ResultWriter
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}
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func (t *Task) Type() string { return t.typename }
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func (t *Task) Payload() []byte { return t.payload }
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// ResultWriter returns a pointer to the ResultWriter associated with the task.
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//
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// Nil pointer is returned if called on a newly created task (i.e. task created by calling NewTask).
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// Only the tasks passed to Handler.ProcessTask have a valid ResultWriter pointer.
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func (t *Task) ResultWriter() *ResultWriter { return t.w }
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// NewTask returns a new Task given a type name and payload data.
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// Options can be passed to configure task processing behavior.
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func NewTask(typename string, payload []byte, opts ...Option) *Task {
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return &Task{
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typename: typename,
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payload: payload,
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opts: opts,
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}
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}
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// newTask creates a task with the given typename, payload and ResultWriter.
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func newTask(typename string, payload []byte, w *ResultWriter) *Task {
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return &Task{
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typename: typename,
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payload: payload,
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w: w,
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}
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}
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// A TaskInfo describes a task and its metadata.
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type TaskInfo struct {
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// ID is the identifier of the task.
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ID string
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// Queue is the name of the queue in which the task belongs.
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Queue string
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// Type is the type name of the task.
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Type string
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// Payload is the payload data of the task.
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Payload []byte
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// State indicates the task state.
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State TaskState
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// MaxRetry is the maximum number of times the task can be retried.
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MaxRetry int
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// Retried is the number of times the task has retried so far.
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Retried int
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// LastErr is the error message from the last failure.
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LastErr string
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// LastFailedAt is the time time of the last failure if any.
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// If the task has no failures, LastFailedAt is zero time (i.e. time.Time{}).
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LastFailedAt time.Time
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// Timeout is the duration the task can be processed by Handler before being retried,
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// zero if not specified
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Timeout time.Duration
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// Deadline is the deadline for the task, zero value if not specified.
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Deadline time.Time
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// Group is the name of the group in which the task belongs.
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//
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// Tasks in the same queue can be grouped together by Group name and will be aggregated into one task
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// by a Server processing the queue.
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//
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// Empty string (default) indicates task does not belong to any groups, and no aggregation will be applied to the task.
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Group string
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// NextProcessAt is the time the task is scheduled to be processed,
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// zero if not applicable.
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NextProcessAt time.Time
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// IsOrphaned describes whether the task is left in active state with no worker processing it.
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// An orphaned task indicates that the worker has crashed or experienced network failures and was not able to
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// extend its lease on the task.
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//
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// This task will be recovered by running a server against the queue the task is in.
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// This field is only applicable to tasks with TaskStateActive.
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IsOrphaned bool
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// Retention is duration of the retention period after the task is successfully processed.
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Retention time.Duration
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// CompletedAt is the time when the task is processed successfully.
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// Zero value (i.e. time.Time{}) indicates no value.
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CompletedAt time.Time
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// Result holds the result data associated with the task.
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// Use ResultWriter to write result data from the Handler.
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Result []byte
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}
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// If t is non-zero, returns time converted from t as unix time in seconds.
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// If t is zero, returns zero value of time.Time.
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func fromUnixTimeOrZero(t int64) time.Time {
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if t == 0 {
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return time.Time{}
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}
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return time.Unix(t, 0)
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}
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func newTaskInfo(msg *base.TaskMessage, state base.TaskState, nextProcessAt time.Time, result []byte) *TaskInfo {
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info := TaskInfo{
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ID: msg.ID,
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Queue: msg.Queue,
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Type: msg.Type,
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Payload: msg.Payload, // Do we need to make a copy?
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MaxRetry: msg.Retry,
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Retried: msg.Retried,
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LastErr: msg.ErrorMsg,
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Group: msg.GroupKey,
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Timeout: time.Duration(msg.Timeout) * time.Second,
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Deadline: fromUnixTimeOrZero(msg.Deadline),
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Retention: time.Duration(msg.Retention) * time.Second,
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NextProcessAt: nextProcessAt,
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LastFailedAt: fromUnixTimeOrZero(msg.LastFailedAt),
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CompletedAt: fromUnixTimeOrZero(msg.CompletedAt),
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Result: result,
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}
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switch state {
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case base.TaskStateActive:
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info.State = TaskStateActive
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case base.TaskStatePending:
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info.State = TaskStatePending
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case base.TaskStateScheduled:
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info.State = TaskStateScheduled
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case base.TaskStateRetry:
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info.State = TaskStateRetry
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case base.TaskStateArchived:
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info.State = TaskStateArchived
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case base.TaskStateCompleted:
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info.State = TaskStateCompleted
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case base.TaskStateAggregating:
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info.State = TaskStateAggregating
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default:
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panic(fmt.Sprintf("internal error: unknown state: %d", state))
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}
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return &info
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}
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// TaskState denotes the state of a task.
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type TaskState int
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const (
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// Indicates that the task is currently being processed by Handler.
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TaskStateActive TaskState = iota + 1
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// Indicates that the task is ready to be processed by Handler.
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TaskStatePending
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// Indicates that the task is scheduled to be processed some time in the future.
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TaskStateScheduled
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// Indicates that the task has previously failed and scheduled to be processed some time in the future.
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TaskStateRetry
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// Indicates that the task is archived and stored for inspection purposes.
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TaskStateArchived
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// Indicates that the task is processed successfully and retained until the retention TTL expires.
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TaskStateCompleted
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// Indicates that the task is waiting in a group to be aggregated into one task.
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TaskStateAggregating
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)
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func (s TaskState) String() string {
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switch s {
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case TaskStateActive:
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return "active"
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case TaskStatePending:
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return "pending"
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case TaskStateScheduled:
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return "scheduled"
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case TaskStateRetry:
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return "retry"
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case TaskStateArchived:
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return "archived"
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case TaskStateCompleted:
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return "completed"
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case TaskStateAggregating:
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return "aggregating"
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}
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panic("asynq: unknown task state")
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}
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// RedisConnOpt is a discriminated union of types that represent Redis connection configuration option.
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//
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// RedisConnOpt represents a sum of following types:
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//
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// - RedisClientOpt
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// - RedisFailoverClientOpt
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// - RedisClusterClientOpt
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type RedisConnOpt interface {
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// MakeRedisClient returns a new redis client instance.
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// Return value is intentionally opaque to hide the implementation detail of redis client.
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MakeRedisClient() interface{}
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}
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// RedisClientOpt is used to create a redis client that connects
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// to a redis server directly.
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type RedisClientOpt struct {
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// Network type to use, either tcp or unix.
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// Default is tcp.
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Network string
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// Redis server address in "host:port" format.
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Addr string
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// Username to authenticate the current connection when Redis ACLs are used.
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// See: https://redis.io/commands/auth.
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Username string
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// Password to authenticate the current connection.
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// See: https://redis.io/commands/auth.
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Password string
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// Redis DB to select after connecting to a server.
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// See: https://redis.io/commands/select.
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DB int
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// Dial timeout for establishing new connections.
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// Default is 5 seconds.
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DialTimeout time.Duration
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// Timeout for socket reads.
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// If timeout is reached, read commands will fail with a timeout error
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// instead of blocking.
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//
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// Use value -1 for no timeout and 0 for default.
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// Default is 3 seconds.
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ReadTimeout time.Duration
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// Timeout for socket writes.
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// If timeout is reached, write commands will fail with a timeout error
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// instead of blocking.
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//
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// Use value -1 for no timeout and 0 for default.
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// Default is ReadTimout.
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WriteTimeout time.Duration
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// Maximum number of socket connections.
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// Default is 10 connections per every CPU as reported by runtime.NumCPU.
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PoolSize int
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// TLS Config used to connect to a server.
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// TLS will be negotiated only if this field is set.
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TLSConfig *tls.Config
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}
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func (opt RedisClientOpt) MakeRedisClient() interface{} {
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return redis.NewClient(&redis.Options{
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Network: opt.Network,
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Addr: opt.Addr,
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Username: opt.Username,
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Password: opt.Password,
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DB: opt.DB,
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DialTimeout: opt.DialTimeout,
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ReadTimeout: opt.ReadTimeout,
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WriteTimeout: opt.WriteTimeout,
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PoolSize: opt.PoolSize,
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TLSConfig: opt.TLSConfig,
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})
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}
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// RedisFailoverClientOpt is used to creates a redis client that talks
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// to redis sentinels for service discovery and has an automatic failover
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// capability.
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type RedisFailoverClientOpt struct {
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// Redis master name that monitored by sentinels.
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MasterName string
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// Addresses of sentinels in "host:port" format.
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// Use at least three sentinels to avoid problems described in
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// https://redis.io/topics/sentinel.
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SentinelAddrs []string
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// Redis sentinel password.
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SentinelPassword string
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// Username to authenticate the current connection when Redis ACLs are used.
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// See: https://redis.io/commands/auth.
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Username string
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// Password to authenticate the current connection.
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// See: https://redis.io/commands/auth.
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Password string
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// Redis DB to select after connecting to a server.
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// See: https://redis.io/commands/select.
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DB int
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// Dial timeout for establishing new connections.
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// Default is 5 seconds.
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DialTimeout time.Duration
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// Timeout for socket reads.
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// If timeout is reached, read commands will fail with a timeout error
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// instead of blocking.
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//
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// Use value -1 for no timeout and 0 for default.
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// Default is 3 seconds.
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ReadTimeout time.Duration
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// Timeout for socket writes.
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// If timeout is reached, write commands will fail with a timeout error
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// instead of blocking.
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//
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// Use value -1 for no timeout and 0 for default.
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// Default is ReadTimeout
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WriteTimeout time.Duration
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// Maximum number of socket connections.
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// Default is 10 connections per every CPU as reported by runtime.NumCPU.
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PoolSize int
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// TLS Config used to connect to a server.
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// TLS will be negotiated only if this field is set.
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TLSConfig *tls.Config
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}
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func (opt RedisFailoverClientOpt) MakeRedisClient() interface{} {
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return redis.NewFailoverClient(&redis.FailoverOptions{
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MasterName: opt.MasterName,
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SentinelAddrs: opt.SentinelAddrs,
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SentinelPassword: opt.SentinelPassword,
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Username: opt.Username,
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Password: opt.Password,
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DB: opt.DB,
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DialTimeout: opt.DialTimeout,
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ReadTimeout: opt.ReadTimeout,
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WriteTimeout: opt.WriteTimeout,
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PoolSize: opt.PoolSize,
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TLSConfig: opt.TLSConfig,
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})
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}
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// RedisClusterClientOpt is used to creates a redis client that connects to
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// redis cluster.
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type RedisClusterClientOpt struct {
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// A seed list of host:port addresses of cluster nodes.
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Addrs []string
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// The maximum number of retries before giving up.
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// Command is retried on network errors and MOVED/ASK redirects.
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// Default is 8 retries.
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MaxRedirects int
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// Username to authenticate the current connection when Redis ACLs are used.
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// See: https://redis.io/commands/auth.
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Username string
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// Password to authenticate the current connection.
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// See: https://redis.io/commands/auth.
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Password string
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// Dial timeout for establishing new connections.
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// Default is 5 seconds.
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DialTimeout time.Duration
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// Timeout for socket reads.
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// If timeout is reached, read commands will fail with a timeout error
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// instead of blocking.
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//
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// Use value -1 for no timeout and 0 for default.
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// Default is 3 seconds.
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ReadTimeout time.Duration
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// Timeout for socket writes.
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// If timeout is reached, write commands will fail with a timeout error
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// instead of blocking.
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//
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// Use value -1 for no timeout and 0 for default.
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// Default is ReadTimeout.
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WriteTimeout time.Duration
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// TLS Config used to connect to a server.
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// TLS will be negotiated only if this field is set.
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TLSConfig *tls.Config
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}
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func (opt RedisClusterClientOpt) MakeRedisClient() interface{} {
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return redis.NewClusterClient(&redis.ClusterOptions{
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Addrs: opt.Addrs,
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MaxRedirects: opt.MaxRedirects,
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Username: opt.Username,
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Password: opt.Password,
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DialTimeout: opt.DialTimeout,
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ReadTimeout: opt.ReadTimeout,
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WriteTimeout: opt.WriteTimeout,
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TLSConfig: opt.TLSConfig,
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})
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}
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// ParseRedisURI parses redis uri string and returns RedisConnOpt if uri is valid.
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// It returns a non-nil error if uri cannot be parsed.
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//
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// Three URI schemes are supported, which are redis:, rediss:, redis-socket:, and redis-sentinel:.
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// Supported formats are:
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// redis://[:password@]host[:port][/dbnumber]
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// rediss://[:password@]host[:port][/dbnumber]
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// redis-socket://[:password@]path[?db=dbnumber]
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// redis-sentinel://[:password@]host1[:port][,host2:[:port]][,hostN:[:port]][?master=masterName]
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func ParseRedisURI(uri string) (RedisConnOpt, error) {
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u, err := url.Parse(uri)
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if err != nil {
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return nil, fmt.Errorf("asynq: could not parse redis uri: %v", err)
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}
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switch u.Scheme {
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case "redis", "rediss":
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return parseRedisURI(u)
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case "redis-socket":
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return parseRedisSocketURI(u)
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case "redis-sentinel":
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return parseRedisSentinelURI(u)
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default:
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return nil, fmt.Errorf("asynq: unsupported uri scheme: %q", u.Scheme)
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}
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}
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func parseRedisURI(u *url.URL) (RedisConnOpt, error) {
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var db int
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var err error
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var redisConnOpt RedisClientOpt
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if len(u.Path) > 0 {
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xs := strings.Split(strings.Trim(u.Path, "/"), "/")
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db, err = strconv.Atoi(xs[0])
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if err != nil {
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return nil, fmt.Errorf("asynq: could not parse redis uri: database number should be the first segment of the path")
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}
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}
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var password string
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if v, ok := u.User.Password(); ok {
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password = v
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}
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if u.Scheme == "rediss" {
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h, _, err := net.SplitHostPort(u.Host)
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if err != nil {
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h = u.Host
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}
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redisConnOpt.TLSConfig = &tls.Config{ServerName: h}
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}
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redisConnOpt.Addr = u.Host
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redisConnOpt.Password = password
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redisConnOpt.DB = db
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return redisConnOpt, nil
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}
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func parseRedisSocketURI(u *url.URL) (RedisConnOpt, error) {
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const errPrefix = "asynq: could not parse redis socket uri"
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if len(u.Path) == 0 {
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return nil, fmt.Errorf("%s: path does not exist", errPrefix)
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}
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q := u.Query()
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var db int
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var err error
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if n := q.Get("db"); n != "" {
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db, err = strconv.Atoi(n)
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if err != nil {
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return nil, fmt.Errorf("%s: query param `db` should be a number", errPrefix)
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}
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}
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var password string
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if v, ok := u.User.Password(); ok {
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password = v
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}
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return RedisClientOpt{Network: "unix", Addr: u.Path, DB: db, Password: password}, nil
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}
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func parseRedisSentinelURI(u *url.URL) (RedisConnOpt, error) {
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addrs := strings.Split(u.Host, ",")
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master := u.Query().Get("master")
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var password string
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if v, ok := u.User.Password(); ok {
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password = v
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}
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return RedisFailoverClientOpt{MasterName: master, SentinelAddrs: addrs, Password: password}, nil
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}
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// ResultWriter is a client interface to write result data for a task.
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// It writes the data to the redis instance the server is connected to.
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type ResultWriter struct {
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id string // task ID this writer is responsible for
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qname string // queue name the task belongs to
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broker base.Broker
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ctx context.Context // context associated with the task
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}
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// Write writes the given data as a result of the task the ResultWriter is associated with.
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func (w *ResultWriter) Write(data []byte) (n int, err error) {
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select {
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case <-w.ctx.Done():
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return 0, fmt.Errorf("failed to result task result: %v", w.ctx.Err())
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default:
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}
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return w.broker.WriteResult(w.qname, w.id, data)
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}
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// TaskID returns the ID of the task the ResultWriter is associated with.
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func (w *ResultWriter) TaskID() string {
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return w.id
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}
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