mirror of
https://github.com/hibiken/asynq.git
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398 lines
11 KiB
Go
398 lines
11 KiB
Go
// Copyright 2020 Kentaro Hibino. All rights reserved.
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// Use of this source code is governed by a MIT license
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// that can be found in the LICENSE file.
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package asynq
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import (
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"context"
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"fmt"
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"math/rand"
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"sort"
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"sync"
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"time"
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"github.com/hibiken/asynq/internal/base"
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"github.com/hibiken/asynq/internal/rdb"
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"golang.org/x/time/rate"
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)
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type processor struct {
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rdb *rdb.RDB
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ps *base.ProcessState
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handler Handler
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queueConfig map[string]int
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// orderedQueues is set only in strict-priority mode.
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orderedQueues []string
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retryDelayFunc retryDelayFunc
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// channel via which to send sync requests to syncer.
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syncRequestCh chan<- *syncRequest
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// rate limiter to prevent spamming logs with a bunch of errors.
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errLogLimiter *rate.Limiter
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// sema is a counting semaphore to ensure the number of active workers
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// does not exceed the limit.
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sema chan struct{}
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// channel to communicate back to the long running "processor" goroutine.
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// once is used to send value to the channel only once.
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done chan struct{}
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once sync.Once
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// abort channel is closed when the shutdown of the "processor" goroutine starts.
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abort chan struct{}
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// quit channel communicates to the in-flight worker goroutines to stop.
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quit chan struct{}
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// cancelations is a set of cancel functions for all in-progress tasks.
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cancelations *base.Cancelations
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}
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type retryDelayFunc func(n int, err error, task *Task) time.Duration
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// newProcessor constructs a new processor.
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func newProcessor(r *rdb.RDB, ps *base.ProcessState, fn retryDelayFunc, syncCh chan<- *syncRequest, c *base.Cancelations) *processor {
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info := ps.Get()
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qcfg := normalizeQueueCfg(info.Queues)
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orderedQueues := []string(nil)
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if info.StrictPriority {
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orderedQueues = sortByPriority(qcfg)
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}
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return &processor{
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rdb: r,
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ps: ps,
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queueConfig: qcfg,
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orderedQueues: orderedQueues,
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retryDelayFunc: fn,
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syncRequestCh: syncCh,
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cancelations: c,
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errLogLimiter: rate.NewLimiter(rate.Every(3*time.Second), 1),
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sema: make(chan struct{}, info.Concurrency),
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done: make(chan struct{}),
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abort: make(chan struct{}),
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quit: make(chan struct{}),
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handler: HandlerFunc(func(ctx context.Context, t *Task) error { return fmt.Errorf("handler not set") }),
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}
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}
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// Note: stops only the "processor" goroutine, does not stop workers.
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// It's safe to call this method multiple times.
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func (p *processor) stop() {
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p.once.Do(func() {
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logger.info("Processor shutting down...")
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// Unblock if processor is waiting for sema token.
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close(p.abort)
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// Signal the processor goroutine to stop processing tasks
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// from the queue.
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p.done <- struct{}{}
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})
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}
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// NOTE: once terminated, processor cannot be re-started.
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func (p *processor) terminate() {
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p.stop()
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// IDEA: Allow user to customize this timeout value.
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const timeout = 8 * time.Second
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time.AfterFunc(timeout, func() { close(p.quit) })
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logger.info("Waiting for all workers to finish...")
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// send cancellation signal to all in-progress task handlers
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for _, cancel := range p.cancelations.GetAll() {
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cancel()
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}
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// block until all workers have released the token
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for i := 0; i < cap(p.sema); i++ {
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p.sema <- struct{}{}
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}
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logger.info("All workers have finished")
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p.restore() // move any unfinished tasks back to the queue.
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}
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func (p *processor) start(wg *sync.WaitGroup) {
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// NOTE: The call to "restore" needs to complete before starting
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// the processor goroutine.
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p.restore()
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wg.Add(1)
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go func() {
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defer wg.Done()
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for {
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select {
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case <-p.done:
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logger.info("Processor done")
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return
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default:
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p.exec()
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}
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}
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}()
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}
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// exec pulls a task out of the queue and starts a worker goroutine to
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// process the task.
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func (p *processor) exec() {
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qnames := p.queues()
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msg, err := p.rdb.Dequeue(qnames...)
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if err == rdb.ErrNoProcessableTask {
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// queues are empty, this is a normal behavior.
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if len(p.queueConfig) > 1 {
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// sleep to avoid slamming redis and let scheduler move tasks into queues.
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// Note: With multiple queues, we are not using blocking pop operation and
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// polling queues instead. This adds significant load to redis.
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time.Sleep(time.Second)
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}
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return
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}
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if err != nil {
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if p.errLogLimiter.Allow() {
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logger.error("Dequeue error: %v", err)
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}
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return
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}
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select {
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case <-p.abort:
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// shutdown is starting, return immediately after requeuing the message.
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p.requeue(msg)
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return
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case p.sema <- struct{}{}: // acquire token
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p.ps.AddWorkerStats(msg, time.Now())
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go func() {
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defer func() {
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p.ps.DeleteWorkerStats(msg)
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<-p.sema /* release token */
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}()
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resCh := make(chan error, 1)
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task := NewTask(msg.Type, msg.Payload)
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ctx, cancel := createContext(msg)
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p.cancelations.Add(msg.ID.String(), cancel)
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go func() {
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resCh <- perform(ctx, task, p.handler)
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p.cancelations.Delete(msg.ID.String())
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}()
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select {
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case <-p.quit:
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// time is up, quit this worker goroutine.
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logger.warn("Quitting worker to process task id=%s", msg.ID)
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return
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case resErr := <-resCh:
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// Note: One of three things should happen.
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// 1) Done -> Removes the message from InProgress
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// 2) Retry -> Removes the message from InProgress & Adds the message to Retry
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// 3) Kill -> Removes the message from InProgress & Adds the message to Dead
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if resErr != nil {
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if msg.Retried >= msg.Retry {
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p.kill(msg, resErr)
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} else {
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p.retry(msg, resErr)
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}
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return
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}
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p.markAsDone(msg)
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}
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}()
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}
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}
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// restore moves all tasks from "in-progress" back to queue
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// to restore all unfinished tasks.
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func (p *processor) restore() {
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n, err := p.rdb.RequeueAll()
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if err != nil {
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logger.error("Could not restore unfinished tasks: %v", err)
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}
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if n > 0 {
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logger.info("Restored %d unfinished tasks back to queue", n)
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}
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}
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func (p *processor) requeue(msg *base.TaskMessage) {
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err := p.rdb.Requeue(msg)
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if err != nil {
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logger.error("Could not push task id=%s back to queue: %v", msg.ID, err)
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}
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}
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func (p *processor) markAsDone(msg *base.TaskMessage) {
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err := p.rdb.Done(msg)
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if err != nil {
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errMsg := fmt.Sprintf("Could not remove task id=%s from %q", msg.ID, base.InProgressQueue)
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logger.warn("%s; Will retry syncing", errMsg)
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p.syncRequestCh <- &syncRequest{
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fn: func() error {
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return p.rdb.Done(msg)
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},
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errMsg: errMsg,
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}
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}
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}
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func (p *processor) retry(msg *base.TaskMessage, e error) {
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d := p.retryDelayFunc(msg.Retried, e, NewTask(msg.Type, msg.Payload))
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retryAt := time.Now().Add(d)
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err := p.rdb.Retry(msg, retryAt, e.Error())
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if err != nil {
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errMsg := fmt.Sprintf("Could not move task id=%s from %q to %q", msg.ID, base.InProgressQueue, base.RetryQueue)
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logger.warn("%s; Will retry syncing", errMsg)
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p.syncRequestCh <- &syncRequest{
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fn: func() error {
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return p.rdb.Retry(msg, retryAt, e.Error())
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},
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errMsg: errMsg,
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}
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}
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}
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func (p *processor) kill(msg *base.TaskMessage, e error) {
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logger.warn("Retry exhausted for task id=%s", msg.ID)
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err := p.rdb.Kill(msg, e.Error())
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if err != nil {
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errMsg := fmt.Sprintf("Could not move task id=%s from %q to %q", msg.ID, base.InProgressQueue, base.DeadQueue)
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logger.warn("%s; Will retry syncing", errMsg)
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p.syncRequestCh <- &syncRequest{
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fn: func() error {
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return p.rdb.Kill(msg, e.Error())
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},
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errMsg: errMsg,
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}
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}
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}
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// queues returns a list of queues to query.
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// Order of the queue names is based on the priority of each queue.
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// Queue names is sorted by their priority level if strict-priority is true.
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// If strict-priority is false, then the order of queue names are roughly based on
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// the priority level but randomized in order to avoid starving low priority queues.
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func (p *processor) queues() []string {
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// skip the overhead of generating a list of queue names
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// if we are processing one queue.
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if len(p.queueConfig) == 1 {
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for qname := range p.queueConfig {
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return []string{qname}
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}
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}
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if p.orderedQueues != nil {
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return p.orderedQueues
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}
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var names []string
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for qname, priority := range p.queueConfig {
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for i := 0; i < int(priority); i++ {
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names = append(names, qname)
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}
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}
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r := rand.New(rand.NewSource(time.Now().UnixNano()))
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r.Shuffle(len(names), func(i, j int) { names[i], names[j] = names[j], names[i] })
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return uniq(names, len(p.queueConfig))
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}
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// perform calls the handler with the given task.
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// If the call returns without panic, it simply returns the value,
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// otherwise, it recovers from panic and returns an error.
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func perform(ctx context.Context, task *Task, h Handler) (err error) {
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defer func() {
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if x := recover(); x != nil {
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err = fmt.Errorf("panic: %v", x)
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}
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}()
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return h.ProcessTask(ctx, task)
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}
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// uniq dedupes elements and returns a slice of unique names of length l.
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// Order of the output slice is based on the input list.
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func uniq(names []string, l int) []string {
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var res []string
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seen := make(map[string]struct{})
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for _, s := range names {
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if _, ok := seen[s]; !ok {
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seen[s] = struct{}{}
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res = append(res, s)
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}
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if len(res) == l {
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break
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}
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}
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return res
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}
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// sortByPriority returns a list of queue names sorted by
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// their priority level in descending order.
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func sortByPriority(qcfg map[string]int) []string {
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var queues []*queue
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for qname, n := range qcfg {
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queues = append(queues, &queue{qname, n})
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}
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sort.Sort(sort.Reverse(byPriority(queues)))
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var res []string
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for _, q := range queues {
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res = append(res, q.name)
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}
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return res
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}
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type queue struct {
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name string
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priority int
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}
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type byPriority []*queue
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func (x byPriority) Len() int { return len(x) }
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func (x byPriority) Less(i, j int) bool { return x[i].priority < x[j].priority }
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func (x byPriority) Swap(i, j int) { x[i], x[j] = x[j], x[i] }
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// normalizeQueueCfg divides priority numbers by their
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// greatest common divisor.
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func normalizeQueueCfg(queueCfg map[string]int) map[string]int {
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var xs []int
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for _, x := range queueCfg {
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xs = append(xs, x)
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}
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d := gcd(xs...)
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res := make(map[string]int)
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for q, x := range queueCfg {
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res[q] = x / d
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}
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return res
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}
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func gcd(xs ...int) int {
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fn := func(x, y int) int {
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for y > 0 {
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x, y = y, x%y
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}
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return x
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}
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res := xs[0]
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for i := 0; i < len(xs); i++ {
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res = fn(xs[i], res)
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if res == 1 {
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return 1
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}
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}
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return res
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}
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// createContext returns a context and cancel function for a given task message.
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func createContext(msg *base.TaskMessage) (context.Context, context.CancelFunc) {
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timeout, err := time.ParseDuration(msg.Timeout)
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if err != nil {
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logger.error("cannot parse timeout duration for %+v", msg)
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return context.WithCancel(context.Background())
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}
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if timeout == 0 {
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return context.WithCancel(context.Background())
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}
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return context.WithTimeout(context.Background(), timeout)
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}
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