mirror of
https://github.com/hibiken/asynq.git
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463 lines
13 KiB
Go
463 lines
13 KiB
Go
// Copyright 2020 Kentaro Hibino. All rights reserved.
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// Use of this source code is governed by a MIT license
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// that can be found in the LICENSE file.
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package asynq
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import (
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"context"
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"errors"
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"fmt"
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"math"
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"math/rand"
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"runtime"
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"strings"
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"sync"
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"time"
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"github.com/hibiken/asynq/internal/base"
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"github.com/hibiken/asynq/internal/log"
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"github.com/hibiken/asynq/internal/rdb"
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)
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// Server is responsible for managing the background-task processing.
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//
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// Server pulls tasks off queues and processes them.
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// If the processing of a task is unsuccessful, server will
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// schedule it for a retry.
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// A task will be retried until either the task gets processed successfully
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// or until it reaches its max retry count.
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//
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// If a task exhausts its retries, it will be moved to the "dead" queue and
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// will be kept in the queue for some time until a certain condition is met
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// (e.g., queue size reaches a certain limit, or the task has been in the
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// queue for a certain amount of time).
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type Server struct {
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logger *log.Logger
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broker base.Broker
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status *base.ServerStatus
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// wait group to wait for all goroutines to finish.
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wg sync.WaitGroup
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scheduler *scheduler
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processor *processor
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syncer *syncer
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heartbeater *heartbeater
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subscriber *subscriber
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recoverer *recoverer
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}
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// Config specifies the server's background-task processing behavior.
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type Config struct {
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// Maximum number of concurrent processing of tasks.
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//
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// If set to a zero or negative value, NewServer will overwrite the value
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// to the number of CPUs usable by the currennt process.
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Concurrency int
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// Function to calculate retry delay for a failed task.
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//
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// By default, it uses exponential backoff algorithm to calculate the delay.
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//
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// n is the number of times the task has been retried.
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// e is the error returned by the task handler.
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// t is the task in question.
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RetryDelayFunc func(n int, e error, t *Task) time.Duration
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// List of queues to process with given priority value. Keys are the names of the
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// queues and values are associated priority value.
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//
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// If set to nil or not specified, the server will process only the "default" queue.
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//
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// Priority is treated as follows to avoid starving low priority queues.
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//
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// Example:
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// Queues: map[string]int{
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// "critical": 6,
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// "default": 3,
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// "low": 1,
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// }
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// With the above config and given that all queues are not empty, the tasks
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// in "critical", "default", "low" should be processed 60%, 30%, 10% of
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// the time respectively.
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//
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// If a queue has a zero or negative priority value, the queue will be ignored.
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Queues map[string]int
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// StrictPriority indicates whether the queue priority should be treated strictly.
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//
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// If set to true, tasks in the queue with the highest priority is processed first.
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// The tasks in lower priority queues are processed only when those queues with
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// higher priorities are empty.
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StrictPriority bool
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// ErrorHandler handles errors returned by the task handler.
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//
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// HandleError is invoked only if the task handler returns a non-nil error.
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//
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// Example:
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// func reportError(task *asynq.Task, err error, retried, maxRetry int) {
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// if retried >= maxRetry {
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// err = fmt.Errorf("retry exhausted for task %s: %w", task.Type, err)
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// }
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// errorReportingService.Notify(err)
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// })
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//
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// ErrorHandler: asynq.ErrorHandlerFunc(reportError)
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ErrorHandler ErrorHandler
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// Logger specifies the logger used by the server instance.
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//
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// If unset, default logger is used.
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Logger Logger
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// LogLevel specifies the minimum log level to enable.
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//
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// If unset, InfoLevel is used by default.
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LogLevel LogLevel
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// ShutdownTimeout specifies the duration to wait to let workers finish their tasks
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// before forcing them to abort when stopping the server.
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//
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// If unset or zero, default timeout of 8 seconds is used.
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ShutdownTimeout time.Duration
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}
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// An ErrorHandler handles errors returned by the task handler.
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type ErrorHandler interface {
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HandleError(task *Task, err error, retried, maxRetry int)
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}
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// The ErrorHandlerFunc type is an adapter to allow the use of ordinary functions as a ErrorHandler.
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// If f is a function with the appropriate signature, ErrorHandlerFunc(f) is a ErrorHandler that calls f.
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type ErrorHandlerFunc func(task *Task, err error, retried, maxRetry int)
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// HandleError calls fn(task, err, retried, maxRetry)
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func (fn ErrorHandlerFunc) HandleError(task *Task, err error, retried, maxRetry int) {
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fn(task, err, retried, maxRetry)
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}
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// Logger supports logging at various log levels.
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type Logger interface {
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// Debug logs a message at Debug level.
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Debug(args ...interface{})
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// Info logs a message at Info level.
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Info(args ...interface{})
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// Warn logs a message at Warning level.
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Warn(args ...interface{})
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// Error logs a message at Error level.
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Error(args ...interface{})
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// Fatal logs a message at Fatal level
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// and process will exit with status set to 1.
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Fatal(args ...interface{})
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}
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// LogLevel represents logging level.
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//
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// It satisfies flag.Value interface.
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type LogLevel int32
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const (
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// Note: reserving value zero to differentiate unspecified case.
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level_unspecified LogLevel = iota
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// DebugLevel is the lowest level of logging.
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// Debug logs are intended for debugging and development purposes.
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DebugLevel
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// InfoLevel is used for general informational log messages.
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InfoLevel
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// WarnLevel is used for undesired but relatively expected events,
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// which may indicate a problem.
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WarnLevel
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// ErrorLevel is used for undesired and unexpected events that
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// the program can recover from.
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ErrorLevel
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// FatalLevel is used for undesired and unexpected events that
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// the program cannot recover from.
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FatalLevel
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)
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// String is part of the flag.Value interface.
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func (l *LogLevel) String() string {
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switch *l {
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case DebugLevel:
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return "debug"
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case InfoLevel:
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return "info"
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case WarnLevel:
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return "warn"
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case ErrorLevel:
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return "error"
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case FatalLevel:
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return "fatal"
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}
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panic(fmt.Sprintf("asynq: unexpected log level: %v", *l))
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}
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// Set is part of the flag.Value interface.
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func (l *LogLevel) Set(val string) error {
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switch strings.ToLower(val) {
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case "debug":
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*l = DebugLevel
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case "info":
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*l = InfoLevel
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case "warn", "warning":
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*l = WarnLevel
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case "error":
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*l = ErrorLevel
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case "fatal":
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*l = FatalLevel
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default:
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return fmt.Errorf("asynq: unsupported log level %q", val)
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}
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return nil
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}
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func toInternalLogLevel(l LogLevel) log.Level {
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switch l {
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case DebugLevel:
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return log.DebugLevel
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case InfoLevel:
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return log.InfoLevel
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case WarnLevel:
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return log.WarnLevel
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case ErrorLevel:
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return log.ErrorLevel
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case FatalLevel:
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return log.FatalLevel
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}
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panic(fmt.Sprintf("asynq: unexpected log level: %v", l))
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}
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// Formula taken from https://github.com/mperham/sidekiq.
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func defaultDelayFunc(n int, e error, t *Task) time.Duration {
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r := rand.New(rand.NewSource(time.Now().UnixNano()))
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s := int(math.Pow(float64(n), 4)) + 15 + (r.Intn(30) * (n + 1))
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return time.Duration(s) * time.Second
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}
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var defaultQueueConfig = map[string]int{
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base.DefaultQueueName: 1,
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}
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const defaultShutdownTimeout = 8 * time.Second
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// NewServer returns a new Server given a redis connection option
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// and background processing configuration.
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func NewServer(r RedisConnOpt, cfg Config) *Server {
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n := cfg.Concurrency
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if n < 1 {
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n = runtime.NumCPU()
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}
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delayFunc := cfg.RetryDelayFunc
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if delayFunc == nil {
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delayFunc = defaultDelayFunc
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}
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queues := make(map[string]int)
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for qname, p := range cfg.Queues {
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if p > 0 {
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queues[qname] = p
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}
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}
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if len(queues) == 0 {
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queues = defaultQueueConfig
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}
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shutdownTimeout := cfg.ShutdownTimeout
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if shutdownTimeout == 0 {
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shutdownTimeout = defaultShutdownTimeout
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}
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logger := log.NewLogger(cfg.Logger)
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loglevel := cfg.LogLevel
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if loglevel == level_unspecified {
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loglevel = InfoLevel
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}
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logger.SetLevel(toInternalLogLevel(loglevel))
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rdb := rdb.NewRDB(createRedisClient(r))
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starting := make(chan *base.TaskMessage)
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finished := make(chan *base.TaskMessage)
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syncCh := make(chan *syncRequest)
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status := base.NewServerStatus(base.StatusIdle)
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cancels := base.NewCancelations()
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syncer := newSyncer(syncerParams{
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logger: logger,
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requestsCh: syncCh,
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interval: 5 * time.Second,
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})
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heartbeater := newHeartbeater(heartbeaterParams{
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logger: logger,
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broker: rdb,
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interval: 5 * time.Second,
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concurrency: n,
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queues: queues,
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strictPriority: cfg.StrictPriority,
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status: status,
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starting: starting,
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finished: finished,
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})
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scheduler := newScheduler(schedulerParams{
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logger: logger,
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broker: rdb,
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interval: 5 * time.Second,
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})
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subscriber := newSubscriber(subscriberParams{
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logger: logger,
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broker: rdb,
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cancelations: cancels,
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})
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processor := newProcessor(processorParams{
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logger: logger,
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broker: rdb,
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retryDelayFunc: delayFunc,
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syncCh: syncCh,
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cancelations: cancels,
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concurrency: n,
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queues: queues,
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strictPriority: cfg.StrictPriority,
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errHandler: cfg.ErrorHandler,
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shutdownTimeout: shutdownTimeout,
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starting: starting,
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finished: finished,
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})
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recoverer := newRecoverer(recovererParams{
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logger: logger,
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broker: rdb,
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retryDelayFunc: delayFunc,
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interval: 1 * time.Minute,
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})
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return &Server{
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logger: logger,
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broker: rdb,
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status: status,
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scheduler: scheduler,
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processor: processor,
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syncer: syncer,
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heartbeater: heartbeater,
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subscriber: subscriber,
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recoverer: recoverer,
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}
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}
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// A Handler processes tasks.
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//
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// ProcessTask should return nil if the processing of a task
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// is successful.
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//
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// If ProcessTask return a non-nil error or panics, the task
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// will be retried after delay.
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type Handler interface {
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ProcessTask(context.Context, *Task) error
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}
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// The HandlerFunc type is an adapter to allow the use of
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// ordinary functions as a Handler. If f is a function
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// with the appropriate signature, HandlerFunc(f) is a
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// Handler that calls f.
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type HandlerFunc func(context.Context, *Task) error
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// ProcessTask calls fn(ctx, task)
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func (fn HandlerFunc) ProcessTask(ctx context.Context, task *Task) error {
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return fn(ctx, task)
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}
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// ErrServerStopped indicates that the operation is now illegal because of the server being stopped.
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var ErrServerStopped = errors.New("asynq: the server has been stopped")
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// Run starts the background-task processing and blocks until
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// an os signal to exit the program is received. Once it receives
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// a signal, it gracefully shuts down all active workers and other
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// goroutines to process the tasks.
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//
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// Run returns any error encountered during server startup time.
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// If the server has already been stopped, ErrServerStopped is returned.
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func (srv *Server) Run(handler Handler) error {
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if err := srv.Start(handler); err != nil {
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return err
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}
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srv.waitForSignals()
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srv.Stop()
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return nil
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}
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// Start starts the worker server. Once the server has started,
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// it pulls tasks off queues and starts a worker goroutine for each task.
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// Tasks are processed concurrently by the workers up to the number of
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// concurrency specified at the initialization time.
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//
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// Start returns any error encountered during server startup time.
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// If the server has already been stopped, ErrServerStopped is returned.
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func (srv *Server) Start(handler Handler) error {
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if handler == nil {
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return fmt.Errorf("asynq: server cannot run with nil handler")
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}
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switch srv.status.Get() {
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case base.StatusRunning:
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return fmt.Errorf("asynq: the server is already running")
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case base.StatusStopped:
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return ErrServerStopped
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}
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srv.status.Set(base.StatusRunning)
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srv.processor.handler = handler
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srv.logger.Info("Starting processing")
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srv.heartbeater.start(&srv.wg)
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srv.subscriber.start(&srv.wg)
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srv.syncer.start(&srv.wg)
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srv.recoverer.start(&srv.wg)
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srv.scheduler.start(&srv.wg)
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srv.processor.start(&srv.wg)
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return nil
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}
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// Stop stops the worker server.
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// It gracefully closes all active workers. The server will wait for
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// active workers to finish processing tasks for duration specified in Config.ShutdownTimeout.
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// If worker didn't finish processing a task during the timeout, the task will be pushed back to Redis.
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func (srv *Server) Stop() {
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switch srv.status.Get() {
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case base.StatusIdle, base.StatusStopped:
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// server is not running, do nothing and return.
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return
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}
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srv.logger.Info("Starting graceful shutdown")
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// Note: The order of termination is important.
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// Sender goroutines should be terminated before the receiver goroutines.
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// processor -> syncer (via syncCh)
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// processor -> heartbeater (via starting, finished channels)
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srv.scheduler.terminate()
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srv.processor.terminate()
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srv.recoverer.terminate()
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srv.syncer.terminate()
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srv.subscriber.terminate()
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srv.heartbeater.terminate()
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srv.wg.Wait()
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srv.broker.Close()
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srv.status.Set(base.StatusStopped)
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srv.logger.Info("Exiting")
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}
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// Quiet signals the server to stop pulling new tasks off queues.
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// Quiet should be used before stopping the server.
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func (srv *Server) Quiet() {
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srv.logger.Info("Stopping processor")
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srv.processor.stop()
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srv.status.Set(base.StatusQuiet)
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srv.logger.Info("Processor stopped")
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}
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